import 'package:word_game/battle/skills/battle_state.dart';

class Buff extends BattleState {
  /// 暴击率增量，单位：%
  int critRateIncrement = 0;
  /// 攻击力增量
  int attackPowerIncrement = 0;
  /// 每次恢复生命值
  int vitalityIncrement = 0;

  Buff copy() {
    Buff newObj = Buff();
    newObj.name = name;
    newObj.lastRound = lastRound;
    newObj.critRateIncrement = critRateIncrement;
    newObj.vitalityIncrement = vitalityIncrement;
    return newObj;
  }
}